![]() Along with the actions of the previous phases, the Harbinger is able to summon meteorites on the Prince's Ship's Engine, players and any defenses he desires. This group will deal heavy damage to the Ship's Engine if left unattended.Īnother Harbinger Cannon will appear, along with any previously undestroyed cannons. From inside there players will need to jump through a series of platforms to get out.Ī group of 5 Flying Kobolds will spawn every 85 seconds to attack the ship engine. The prison's floor is covered with a layer of green, poisonous fog which damages the player while they are in it. ![]() This time the Harbinger is able to open a section of his ship to suck players into it, rendering them unable to fight unless the players are able to escape it. Infinite amounts of Goblins and Bomb Throwers spawn from the three lanes.Īnother Harbinger Cannon will appear along with any previously undestroyed cannons. This will double the damage done by the Hero. The Wyvern will drop an orange crystal, the Harbinger's Sight, when killed. A Wyvern will spawn if the players takes too long to kill Harbinger. Harbinger will use the Harbinger Cannon on-board his ship to deal heavy damage to the ship's engine. The boss fight has 4 phases for each quadrant of his health, each of which introduce a new threat to the ship. If players are out of range, he will cast ranged missile attacks towards the players. The Harbinger charges at, and uses melee attacks, on players within his ship's open deck (Phase 1-3) or the prince's ship (Phase 4). (except the beginning where players have an unlimited time to build as usual). ![]() Players will be given a limited time of 90 seconds in-between each phase. Monsters will continuously spawn until the Harbinger is damaged enough to advance to the next phase. Defend the Ship's Engine from attacking monsters while defeating the Harbinger.
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